The Assassin’s Creed franchise has provided the gaming landscape with a unique opportunity to explore historical locations through its time-traveling gimmick. What I find striking is the remarkable attention to detail and accuracy that the developers have put into the game’s visual environment. For example, to enable one of the game’s unique features, free climbing, obvious handholds handholds had to be created on wall surfaces for the player to navigate. This could have been done any number of ways but the design team placed handholds that match the architecture of the buildings they are placed on and appear fairly accurate to real life representations as well.
In Assassin’s Creed Brotherhood we get to see a little bit of renaissance Rome. Having recently traveled to Rome myself, I was excited to see how the game’s depiction of the location was similar or different to what I was able to witness myself. In particular it appears that the game was true to the construction of the main landmarks though it would appear the city itself was given a little more poetic license in order to suit the game’s play better.
One of the locations was Castel Sant’Angelo and I got to see it in person so let’s see how it stacks up.
I really felt like I was in the game when I walked through the castle. It was exciting to follow the same stairs and hallways that I did in-game. Kudos to the design team for a pretty good job of creating the look and feel in game that I found at the same time in real life. It left me wondering if I was really the one in the Animus. Am I living in a simulation of my genetic memory? Have the lines of technology and reality already blurred? I don’t know but I’m going to try a leap of faith into a pile of hay now.